Screenshot by Gamepur

To brand a Crescent Moon sword in Diablo 2: Resurrected, y'all need to add a Shael rune, an Um rune, and a Tir rune to a 3-socket sword, in that order, to spell the runeword 'ShaelUmTir'. You tin can also make the Crescent Moon runeword using an axe or a polearm as a base, just the sword is the most popular option.

Crystal Swords are dandy for runewords, and these start dropping every bit early on every bit the Tamoe Highland during Act I on Normal Difficulty. The Hush-hush Cow Level is also a keen place to look for socketed Crystal Swords. You're by and large ameliorate off looking for a 3-socket Crystal Sword on Normal difficulty, as on Nightmare and Hell, the 4-socket and 6-socket versions become more common, and those are no expert for this runeword recipe. If you find a normal Crystal Sword, and then think you can add together sockets using either the Horadric Cube or Larzuk in Act V. If yous'd rather create a two-handed Crescent Moon sword, then pretty much any socketed two-handed sword you find on Normal difficulty should have iii sockets.

Related: Diablo 2: Resurrected – what are resistances and how practise they piece of work?

Tir runes start dropping very early, possibly as early as Act II on Normal difficulty, and can exist obtained from the Hellforge on Normal difficulty and The Countess on any difficulty. Shael runes also sometimes drop on Normal difficulty, but only on Act V. It's more mutual on Nightmare difficulty, and can exist obtained from the Hellforge on Nightmare, and from The Countess on Nightmare or Hell. Um is a harder rune to get. Information technology won't driblet at all until Act Four on Nightmare difficulty. It tin be obtained from the Hellforge on Nightmare or Hell, and from The Countess on Hell only.

Crescent Moon is an ideal runeword for whatever character wielding a lot of lightning because it weakens enemies' lightning resistance. So if you're focussing on Holy Shock with your Paladin, or if your Sorceress has a lot of high level lightning spells, and then it'southward well worth getting. Its full range of bonuses is as follows:

  • 10% Chance To Cast Level 17 Concatenation Lightning On Striking
  • vii% Take a chance To Cast Level 13 Static Field On Hitting
  • +20% Increased Assault Speed
  • +180-220% Enhanced Harm
  • Ignore Target's Defence
  • -35% To Enemy Lightning Resist
  • 25% Chance of Open up Wounds
  • +9-xi Magic Absorb
  • +2 To Mana After Each Kill
  • Level 18 Summon Spirit Wolf (thirty Charges)